ZAK ANDR
Senior Creative Technologist / Full-Stack Product Builder
Design Engineer · Interactive Developer · Technical Artist
Argentina (UTC-3) · English — Advanced (B2–C1) · Spanish — Beginner (A1) · Open to work
Profile
Lead full-stack developer and designer on the DEF/Sallux product (2022–2026). Founder of Lunf.io, Megablaster.space, Mittnetworkmusic and Ramikh3D, with client work for Numan, Volkswagen and Varsity Base. I design and build complete products: front-end, 3D and interactive, UI/UX and brand — plus back-end, data, infrastructure and payments. 15+ years in computer graphics and design, 10+ in Three.js, Blender and JavaScript, 8+ shipping full-stack products end to end — solo or in-house (1+ year in-office at Puzzlehome; long-term Varsity Base and AquaScan).
Experience
Created the entire WebGL 3D product from scratch: 3D configurator, UI/UX, back-end (PHP, PostgreSQL, WordPress), servers and deployment — running on the client's live sales site, alongside their in-house team.
Ready-to-use 3D configurator for small furniture businesses worldwide — helps them sell online with a better product experience. Created in 2023; offered as managed Cloud (from $39/mo · Premium $79) and one-time Box licenses (from $945). Built end to end: UI/UX, Three.js configurator and viewer, back-end, subscriptions, checkout, account management. Day-to-day operations are handled by a small team.
Payments & billing: Stripe and Lemon Squeezy — checkout, subscription plans, invoicing, customer and payment management.
A visual engine for businesses: 30+ animated real-time 3D scenes, no-code tuning, link-in-bio pages and embeddable output. Built the product, UI/UX, Three.js front-end, Supabase back-end and Cloudflare serverless deployment. Day-to-day operations are handled by a small team.
Founded and led the studio: 3D asset production — modeling, rigging, animation, rendering, real-time optimization — plus interactive WebGL and Unity-ready assets for game studios and manufacturers, in collaboration with their in-house teams and partner studios. 62 published projects, 24 of them interactive / WebGL. The studio continues under its team.
Marketing & product 3D content, London — modeling, animation and high-quality renders matched to the brand style. Long-term collaboration.
Built the browser jacket configurator via a European web studio — a long-term engagement: Blender model with baked AO, Three.js material and texture switching, orbit controls, custom text, patches and user images.
Online 3D product representation for a Norwegian company — Blender and Three.js; long-term collaboration.
15+ year independent media brand: unique sound design and engineering, 250+ handmade release artworks, brand system, web platform, licensing catalog and a sovereign open-source audio/graphics pipeline. Zero stock, zero AI. Catalog available for licensing to game and video studios. Now runs on autopilot — a small passive income.
Direct client work and Upwork freelancing (profile currently inactive) — brand identity, UI/UX, product visuals, interactive web and full-stack builds.
Open-source tools in daily use: Noism · d · Wavepatcher · RaDroid.