Zak Andr · 2015–2026

Portfolio

I'm Zak Andr — a senior creative technologist and full-stack product builder. For 15+ years I've designed and engineered brand, UI/UX, 3D/WebGL and complete products: front end, back end, infrastructure and payments.

Open to work Remote contract or full-time · Argentina (UTC−3).

Hire me Download CV LinkedIn ↗

Zak Andr

Selected work

Eight projects that show the range: product, WebGL, 3D, brand and full-stack ownership. The rest of the Ramikh3D archive follows below.

Lunf.io — professional furniture 3D software — screenshot 1
Lunf.io — professional furniture 3D software — screenshot 2
Lunf.io — professional furniture 3D software — screenshot 3
1 / 3

Product · WebGL · SaaS

L Lunf.io — professional furniture 3D software

Founder & Product Lead · 2023–2026

An embeddable 3D configurator and planner for furniture businesses — sold as SaaS subscriptions and perpetual licences.

Built the complete product end to end: concept, UI/UX, the Three.js configurator and viewer, back end, subscriptions, checkout and account management. Payments and billing with Stripe and Lemon Squeezy.

  • Three.js
  • WebGL
  • SaaS
  • Stripe
  • Lemon Squeezy
  • Product design
Megablaster.space — visual engine for business — screenshot 1
Megablaster.space — visual engine for business — screenshot 2
Megablaster.space — visual engine for business — screenshot 3
1 / 3

Product · WebGL · No-code

M Megablaster.space — visual engine for business

Founder & Product Lead · 2025–2026

A visual engine for businesses: 30+ animated real-time 3D scenes, no-code tuning, link-in-bio pages and embeddable output.

Built the product, UI/UX, Three.js front end, Supabase back end and Cloudflare serverless deployment. The scenes below were made with the engine.

  • Three.js
  • WebGL
  • Supabase
  • Cloudflare
  • Product design
Volkswagen Jetta — interactive 3D web app — screenshot 1
Volkswagen Jetta — interactive 3D web app — screenshot 2
Volkswagen Jetta — interactive 3D web app — screenshot 3
Volkswagen Jetta — interactive 3D web app — screenshot 4
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Client work · WebGL · Automotive

V Volkswagen Jetta — interactive 3D web app

Lead 3D & WebGL Developer · 2018

A complete interactive 3D web application for the Jetta, built from a raw factory model.

Full 3D car retopology from a factory STL, interface and interactions coded from scratch, preloading, three.js logic, annotations and camera animations.

  • Blender
  • Three.js
  • JavaScript
  • jQuery
  • HTML/CSS
mittnetworkmusic licensing catalog — catalog interface with search, stats and discography guide
Best Dance, Best Ambient and Best Downtempo Tracks Compilation covers
1 / 2

Media · Brand · Sound · Web

M Mittnetworkmusic — independent music & sound

Founder & Creative Director · since 2009

A 15+ year media project: 250+ releases, handmade artwork, sound design and engineering, and a catalog available for licensing to game and video studios.

Built the brand system, release artwork, web platform, licensing catalog and a sovereign open-source audio and graphics pipeline. Zero stock, zero AI.

  • Branding
  • Art direction
  • Sound design
  • Web
  • Licensing
DEF Furniture / Sallux — live 3D product designer — screenshot 1
DEF Furniture / Sallux — live 3D product designer — screenshot 2
DEF Furniture / Sallux — live 3D product designer — screenshot 3
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Client work · WebGL · Full-stack

D DEF Furniture / Sallux — live 3D product designer

Lead Full-Stack WebGL Developer & UI/UX Designer · 2022–2026 · Malta

A customer-facing 3D designer for made-to-measure storage furniture, running on the client's live sales site.

Created the entire WebGL 3D product from scratch — configurator, UI/UX, back end in PHP, PostgreSQL and WordPress, servers and deployment — working alongside the client's in-house team.

  • Three.js
  • PHP
  • PostgreSQL
  • WordPress
  • UI/UX
Varsity Base — jacket builder — screenshot 1
Varsity Base — jacket builder — screenshot 2
Varsity Base — jacket builder — screenshot 3
Varsity Base — jacket builder — screenshot 4
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Client work · WebGL · Configurator

V Varsity Base — jacket builder

Lead Developer · 2019–2022

A baseball jacket builder with material switching, custom text, patches and user images.

Built a realistic, lightweight WebGL jacket with baked AO shadows, orbit controls, fabric.js text and patches, user-uploaded images, and order screenshots sent to the server as JSON.

  • Three.js
  • fabric.js
  • Blender
  • WebGL
  • UI/UX
Puzzlehome.pro — house configurator — screenshot 1

Client work · WebGL · 3D

P Puzzlehome.pro — house configurator

Lead WebGL Developer & UI/UX Designer · 2017–2018

A house configurator that lets customers design their own house online, then order it for construction.

Led the advanced 3D web builder with the client's in-house team: full asset set, Unity and Three.js WebGL, UI/UX design, lead WebGL development and basic back-end support — working full-time as lead 3D generalist for several months.

  • Blender
  • Three.js
  • WebGL
  • Unity
  • UI/UX
Artiva — 3D T-shirt designer — screenshot 1
Artiva — 3D T-shirt designer — screenshot 2
Artiva — 3D T-shirt designer — screenshot 3
Artiva — 3D T-shirt designer — screenshot 4
Artiva — 3D T-shirt designer — screenshot 5
Artiva — 3D T-shirt designer — screenshot 6
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Client work · WebGL · E-commerce

A Artiva — 3D T-shirt designer

Lead Developer · 2022

A custom 3D shirt builder with live preview, PDF print output and server data flow.

Advanced three.js and fabric.js development, front-end UI/UX and Blender asset preparation for the production builder at artiva.store.

  • Three.js
  • fabric.js
  • Blender
  • UI/UX
  • PDF

Products & bonus work

Software and media I built for myself and use daily — the non-client side of the portfolio.

Noism — ambient sound mixer — screenshot 1
Noism — ambient sound mixer — screenshot 2
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Android · Linux CLI · (early beta version) · open source

Noism — ambient sound mixer

Offline rain, ocean, wind, birdsong and generated noise in seamless loops. Built for focus and sleep, with a foreground service for stable screen-off playback and a companion terminal UI.

WavePatcher — waveform audio editor — screenshot 1
WavePatcher — waveform audio editor — screenshot 2
WavePatcher — waveform audio editor — screenshot 3
1 / 3

Android · (early beta version) · open source

WavePatcher — waveform audio editor

A touch-first, offline WAV editor: whole-track and zoomed waveforms, drag selection, delete with crossfade, fades, and WAV export. Audacity-class editing on a phone.

RaDroid — internet radio player — screenshot 1
RaDroid — internet radio player — screenshot 2
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Android · (early beta version) · open source

RaDroid — internet radio player

A stable, crafted radio player with .m3u import, a buffered local proxy for gapless playback, screen-off listening and station metadata.

TerminalRadio — radio for the terminal — screenshot 1

Linux · Bash · mpv

TerminalRadio — radio for the terminal

A keyboard-first station picker for the terminal: choose a SomaFM or independent stream and play it with mpv. Built for a light, distraction-free listening setup.

L-3D Planner — furniture planner — screenshot 1
L-3D Planner — furniture planner — screenshot 2
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Product · Three.js · part of Lunf.io

L-3D Planner — furniture planner

A browser-based 3D furniture planner for professional workflows: dimensions, parts, materials and live pricing. Part of the Lunf.io product family.

Hyperfocus — independent publishing — screenshot 1
Hyperfocus — independent publishing — screenshot 2
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Publishing · web · since 2018

Hyperfocus — independent publishing

Short general-philosophy books in the classic aphorism style, edited and published as free PDF and EPUB editions with their own brand and web platform.

Also in daily use: d — a custom dictionary; Noism CLI — the terminal version of the ambient mixer.

Ramikh3D archive

I founded Ramikh3D in 2016 and led it as creative technologist, working with the studio's small team. The studio published 62 commercial projects for clients worldwide. Six are highlighted above; the remaining 56 are below, with the original screenshots and live demos. The original studio portfolio is at ramikh3d.com.

24 interactive / WebGL · 32 3D / graphics · 2015–2022

Showing all 56 projects

Arizona Barns Builder™ — core JS logic — screenshot 1

Interactive / WebGL

Arizona Barns Builder™ — core JS logic

three.js / JavaScript / Front-End (HTML5/CSS3). As software three.js/JavaScript engineers I developed the whole app logic and data flows plus basic graphics. The website allows building customised barn structures.

This is a demo version; the final result was much improved and different — it is hidden and copyrighted.

Tomodachi three.js website — screenshot 1
Tomodachi three.js website — screenshot 2
Tomodachi three.js website — screenshot 3
Tomodachi three.js website — screenshot 4
Tomodachi three.js website — screenshot 5
Tomodachi three.js website — screenshot 6
Tomodachi three.js website — screenshot 7
Tomodachi three.js website — screenshot 8
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Interactive / WebGL

Tomodachi three.js website

The client asked for a cute and colorful 3D city website built with three.js. I drew a sketch illustration with an iPad pencil, modelled and textured the 3D city in Blender from the sketch, made special animations with Blender and tween.js, and packed everything as a pure JavaScript/three.js scene.

AquaScan WebGL — screenshot 1

Interactive / WebGL

AquaScan WebGL

2018. WebGL, Blender, Upwork. A Norwegian company needed an online visual representation of their product. I made everything with Blender and three.js, and the client was happy with the result — leading to long-term cooperation.

Informative live data generator — screenshot 1
Informative live data generator — screenshot 2
Informative live data generator — screenshot 3
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Interactive / WebGL

Informative live data generator

JavaScript software engineering / algorithms, three.js, HTML5, CSS3. I was hired to create a JavaScript/three.js webpage from scratch that serves all the code needed to generate live HTML/CSS labels filled with input text and pictures, placed randomly around a 3D hydrant.

I used pure JavaScript + three.js + HTML/CSS + Blender3D to create an original data system that takes input fields, fills and creates labels, and places them around the hydrant.

Medical Tech Animations (React-three.js) — screenshot 1

Interactive / WebGL

Medical Tech Animations (React-three.js)

Contains animations, logic, and post-processing effects. Built with React, react-three-fiber, three.js, TypeScript, and JavaScript. Upwork client, 2021.

Hemero Sportswear — screenshot 1
Hemero Sportswear — screenshot 2
Hemero Sportswear — screenshot 3
Hemero Sportswear — screenshot 4
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Interactive / WebGL

Hemero Sportswear

In 2021 I delivered a $5k+ contract for a realistic, wide-compatible sportswear 3D configurator/designer — allowing users to enter custom text on clothes (fabric.js) and select from a wide range of options and colours (JavaScript), all on realistic graphics with fast performance (three.js).

I wrote and tested many interesting core app functions and UI/UX, using JavaScript/three.js/fabric.js coding and Blender3D skills.

Interactive 3D Landing website, Zoltar — screenshot 1
Interactive 3D Landing website, Zoltar — screenshot 2
Interactive 3D Landing website, Zoltar — screenshot 3
Interactive 3D Landing website, Zoltar — screenshot 4
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Interactive / WebGL

Interactive 3D Landing website, Zoltar

Blender (3D modelling, animations, retopology), three.js (scene coding, animations, post-processing, logic), tween.js (animations), HTML5/CSS (UI/UX, page preparation).

April 2021 — I was hired to build a music-promotion landing page for a USA band showing the style of their new album: a dark, moody, animated 3D scene with water, a Zoltar 3D model, glow effects, animations, sounds, and a timeline. I finished everything in about a week, including the preloader, UI, animations, responsiveness, 3D, cursor reactions, and post-processing.

Bulldog — screenshot 1
Bulldog — screenshot 2
Bulldog — screenshot 3
Bulldog — screenshot 4
1 / 5

Interactive / WebGL

Bulldog

Vanilla JavaScript/three.js coding, HTML/CSS (UI/UX, page itself), Blender3D (3D modelling, animations, optimizations), basic PHP (submit server).

The client gave me a Photoshop concept of a cartoon-style low-poly website with a 3D city and described the animations needed. I used Blender3D for the 3D models and animations, prepared and coded the scene in three.js with additional tween.js animations, and made HTML/JavaScript labels floating near 3D objects as links. 2020.

3D viewer for mobile devices, three.js — screenshot 1
3D viewer for mobile devices, three.js — screenshot 2
3D viewer for mobile devices, three.js — screenshot 3
3D viewer for mobile devices, three.js — screenshot 4
3D viewer for mobile devices, three.js — screenshot 5
1 / 5

Interactive / WebGL

3D viewer for mobile devices, three.js

An Upwork client asked for a webpage that allows custom colourising of popular gadgets, delivered as a raw three.js demo for their developers to adapt later.

Features I coded: changing the wallpaper picture, a device selector, and colour pickers — plus bonus features including a reflections slider and custom images. Made with pure three.js in a couple of days, with a proper quality, low-CPU GLTF model.

Landing page, interactivity — screenshot 1
Landing page, interactivity — screenshot 2
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Interactive / WebGL

Landing page, interactivity

The job was to implement the idea of "move the knight figure to start the website". I wrote and tested pure HTML/CSS/JS/three.js code to finish the functionality in about a day — solving how to drag a 3D figure, draw a 3D field with JS, and change the application's behaviour and look after the user drags the figure.

Interactive three.js website — screenshot 1
Interactive three.js website — screenshot 2
Interactive three.js website — screenshot 3
Interactive three.js website — screenshot 4
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Interactive / WebGL

Interactive three.js website

Pure three.js / JavaScript coding and Blender3D were used. The job was to show the advantage of the brand's products in a relaxed and amusing manner, and make it possible to see the goods from all sides. I made everything — from the 3D to the HTML/JS coding.

3D productions for African Dream — screenshot 1
3D productions for African Dream — screenshot 2
3D productions for African Dream — screenshot 3
3D productions for African Dream — screenshot 4
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Interactive / WebGL

3D productions for African Dream

Product presentation, 2020-2021. WebGL, three.js, Blender3D.

Jewelry WebGL Engraving — screenshot 1
Jewelry WebGL Engraving — screenshot 2
1 / 2

Interactive / WebGL

Jewelry WebGL Engraving

Blender (3D modelling, animations, retopology), WebGL (scene coding, animations, post-processing, logic, shading), front-end UI.

The client asked for a WebGL website consisting of realistic 3D jewelry with basic engraving functions and a simple user interface, delivered as a simplified demo. I also remodelled factory-based .stp and .stl files into low-poly, realistic 3D rings for the website. 2019.

An interactive WebGL-viewer with post-processing & animations — screenshot 1
An interactive WebGL-viewer with post-processing & animations — screenshot 2
An interactive WebGL-viewer with post-processing & animations — screenshot 3
An interactive WebGL-viewer with post-processing & animations — screenshot 4
An interactive WebGL-viewer with post-processing & animations — screenshot 5
1 / 5

Interactive / WebGL

An interactive WebGL-viewer with post-processing & animations

Blender3D, WebGL (v3d), UI/UX, HTML/CSS/JS. The client asked for a v3d app filled with beautiful post-processing, animations, annotations, and containers for HTML data, plus a simple user interface.

Demo version — the client requested only a raw WebGL demo for their developers to adapt later.

Webpage cursor reactions: exploding 3D logo — screenshot 1

Interactive / WebGL

Webpage cursor reactions: exploding 3D logo

In 2021 I was hired on Upwork to make a logo that explodes into lots of triangles as the cursor moves. I used three.js coding skills plus TWEEN.js for this.

Ferris.co — screenshot 1

Interactive / WebGL

Ferris.co

The client asked for a quick WebGL demo they would later reuse in their own environment — a simple demo that allows colourising a car. 2019.

GTSP Cabinets Builder (Demo) — screenshot 1

Interactive / WebGL

GTSP Cabinets Builder (Demo)

three.js / JavaScript / Front-End (HTML5/CSS3). (2019) I was hired to create a web application that allows real-time creation of cabinets from user-input dimensions, plus an original user interface and price-calculation mechanisms. The goal was to enlarge sales by giving users a comfortable, modern experience of building cabinets to their needs.

For the interface I used front-end webdev skills (HTML5 + CSS3 + JavaScript); for the cabinet core app I used vanilla JavaScript & three.js.

This is a demo version; the final result was much improved and different — it is hidden and copyrighted.

Minimalistico webpage for an artist promo — screenshot 1

Interactive / WebGL

Minimalistico webpage for an artist promo

three.js

3up3downsports 3D shop — screenshot 1

Interactive / WebGL

3up3downsports 3D shop

Blender3D, WebGL, WooCommerce/cPanel, UI/UX, HTML/CSS/JS. A USA-based company needed an online 3D product for building custom baseball gloves with e-commerce. I handled all the 3D (Blender3D modelling and texturing), the WebGL logic and structure, the HTML/CSS/JS interface, and the WordPress/WooCommerce parts that allow buying the product and admin management.

cubic.co.at — screenshot 1

Interactive / WebGL

cubic.co.at

Blender3D, WebGL, UI/UX, HTML/CSS/JS. A European company asked for an online 3D product for building custom furniture. I finished all their requests on time. 2019.

Steinmetz Werl 3D — screenshot 1

Interactive / WebGL

Steinmetz Werl 3D

Blender3D, WebGL (v3d), UI/UX, HTML/CSS/JS. A European company asked for an online 3D product for building custom tombstones. I finished all their requests on time. It also contains internal mechanisms for buying and admin purchase management (WordPress/WooCommerce), plus a mobile version. 2018-2019.

Under The Hood for airtasker — screenshot 1

Interactive / WebGL

Under The Hood for airtasker

Blender3D, WebGL (v3d), UI/UX, HTML/CSS/JS. The client asked for a WebGL website consisting of animations, a transparent 3D car, and a simple user interface, with the goal of showing car details with descriptions. I made it all over a couple of months, and the client was happy with the result. 2019.

Scentcraft.com JavaScript WebGL Engineering — screenshot 1
Scentcraft.com JavaScript WebGL Engineering — screenshot 2
Scentcraft.com JavaScript WebGL Engineering — screenshot 3
Scentcraft.com JavaScript WebGL Engineering — screenshot 4
Scentcraft.com JavaScript WebGL Engineering — screenshot 5
Scentcraft.com JavaScript WebGL Engineering — screenshot 6
Scentcraft.com JavaScript WebGL Engineering — screenshot 7
Scentcraft.com JavaScript WebGL Engineering — screenshot 8
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Interactive / WebGL

Scentcraft.com JavaScript WebGL Engineering

The goal was to write a JavaScript website/application (UI) that lets customers create their own perfume aroma by choosing from hundreds of variations (a big backend database of perfume details). Users can also apply their own design sticker with any text on the bottle. I wrote and tested everything from scratch: three.js for the glass and 3D graphics of the bottle, and JavaScript/HTML/CSS for the UI, using a JSON API to interact with the server's database.

As a second stage I created a JavaScript video recorder that lets the user record a webcam video and send it as a "gift video" to the person they want to gift the perfume. Development was focused mainly on the mobile version.

Dark Fear Octopus WebGL Demo — screenshot 1

Interactive / WebGL

Dark Fear Octopus WebGL Demo

Blender, three.js. The client asked for a dark-mood three.js octopus demo page they could adapt for their own projects. The main objective was an octopus that simply reacts to cursor/touch movements — and it had to be dark.

Omega Speedmaster Automatic 3D Renders — screenshot 1
Omega Speedmaster Automatic 3D Renders — screenshot 2
Omega Speedmaster Automatic 3D Renders — screenshot 3
1 / 3

3D / Visual production

Omega Speedmaster Automatic 3D Renders

A request to make a high-quality 3D model and renders of the famous watch. Made entirely in Blender3D, 2017.

VR Room Demo (WebGL) — screenshot 1

3D / Visual production

VR Room Demo (WebGL)

2019. The client asked me to supply their projects with 3D assets (optimised geometry, baked shadows, etc.) for an online 3D VR webpage in WebGL/three.js. This is just a demo — the final result is hidden and under copyright.

Memes to 3D icons + WebGL — screenshot 1
Memes to 3D icons + WebGL — screenshot 2
Memes to 3D icons + WebGL — screenshot 3
Memes to 3D icons + WebGL — screenshot 4
Memes to 3D icons + WebGL — screenshot 5
1 / 5

3D / Visual production

Memes to 3D icons + WebGL

Blender3D, three.js, artwork. The objective was to recreate some popular memes as 3D icons and apply basic WebGL. WebGL Link 2

3D modelling / Rendering: Mini Cooper Countryman — screenshot 1
3D modelling / Rendering: Mini Cooper Countryman — screenshot 2
3D modelling / Rendering: Mini Cooper Countryman — screenshot 3
3D modelling / Rendering: Mini Cooper Countryman — screenshot 4
1 / 4

3D / Visual production

3D modelling / Rendering: Mini Cooper Countryman

In this 2018 job I was hired to use Blender and Unity to complete a list of tasks: create high-poly/low-poly 3D models, prepare retopology for the web, develop unique PBR materials, prepare everything for Unity, and accomplish realistic renders.

Creation of a low-poly cartoon world, Blender3D — screenshot 1
Creation of a low-poly cartoon world, Blender3D — screenshot 2
Creation of a low-poly cartoon world, Blender3D — screenshot 3
Creation of a low-poly cartoon world, Blender3D — screenshot 4
Creation of a low-poly cartoon world, Blender3D — screenshot 5
1 / 5

3D / Visual production

Creation of a low-poly cartoon world, Blender3D

The job was to create 3D models of characters and environments according to the client's sketches.

3D model & renders for Brewista — screenshot 1
3D model & renders for Brewista — screenshot 2
3D model & renders for Brewista — screenshot 3
3D model & renders for Brewista — screenshot 4
1 / 4

3D / Visual production

3D model & renders for Brewista

The task was to create a 3D model of a kettle and realistic renders in various colours for promotion purposes.

Web-design components for D6 Interactive — screenshot 1
Web-design components for D6 Interactive — screenshot 2
Web-design components for D6 Interactive — screenshot 3
Web-design components for D6 Interactive — screenshot 5
Web-design components for D6 Interactive — screenshot 6
Web-design components for D6 Interactive — screenshot 7
Web-design components for D6 Interactive — screenshot 8
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3D / Visual production

Web-design components for D6 Interactive

Creation of original images for D6 websites: various 3D motion, abstract modern-style 3D graphics, maps, a logo, and transparent-background images.

3D models and renders for a furniture online-store — screenshot 1
3D models and renders for a furniture online-store — screenshot 2
3D models and renders for a furniture online-store — screenshot 3
3D models and renders for a furniture online-store — screenshot 4
3D models and renders for a furniture online-store — screenshot 5
1 / 5

3D / Visual production

3D models and renders for a furniture online-store

3D modelling, rendering, 2018-2019. Blender3D.

3D for Numan.com — screenshot 1
3D for Numan.com — screenshot 2
3D for Numan.com — screenshot 3
3D for Numan.com — screenshot 4
3D for Numan.com — screenshot 6
3D for Numan.com — screenshot 7
3D for Numan.com — screenshot 8
3D for Numan.com — screenshot 9
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3D / Visual production

3D for Numan.com

I worked for numan.com as lead 3D artist / 3D generalist — a long-term, good cooperation.

Various 3D renders & models for KitchenAid — screenshot 1
Various 3D renders & models for KitchenAid — screenshot 2
Various 3D renders & models for KitchenAid — screenshot 3
Various 3D renders & models for KitchenAid — screenshot 4
1 / 4

3D / Visual production

Various 3D renders & models for KitchenAid

2016. I created various realistic renders in Blender3D. Skills used: 3D modelling, texturing, shaders, lighting, post-processing, rendering.

Realistic renderings for a Construction Company presentation — screenshot 1
Realistic renderings for a Construction Company presentation — screenshot 2
Realistic renderings for a Construction Company presentation — screenshot 3
1 / 4

3D / Visual production

Realistic renderings for a Construction Company presentation

Created realistic renders and video in Blender3D. An Upwork-based contract, 2019.

3D renders: Cat’s house for an online-store — screenshot 1
3D renders: Cat’s house for an online-store — screenshot 2
3D renders: Cat’s house for an online-store — screenshot 3
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3D / Visual production

3D renders: Cat’s house for an online-store

Models, textures and renders created in Blender3D / Cycles, 2018.

Various bathroom items in 3D — screenshot 1
Various bathroom items in 3D — screenshot 2
Various bathroom items in 3D — screenshot 3
1 / 3

3D / Visual production

Various bathroom items in 3D

Minimalistic shower renders with high-quality materials and lighting. I modelled and rendered the entire scene — every detail — myself. Blender3D / Cycles, 2018.

3D Gesso Capitel — screenshot 1
3D Gesso Capitel — screenshot 2
3D Gesso Capitel — screenshot 3
1 / 3

3D / Visual production

3D Gesso Capitel

Studio renders for an artisans' catalog. The main goal was to realistically recreate all the geometry flow, plus renders in transparent PNG with high-quality gesso shaders. Completed in four days.

VR/AR Tech and Old Tank Interior 3D — screenshot 1
VR/AR Tech and Old Tank Interior 3D — screenshot 2
1 / 2

3D / Visual production

VR/AR Tech and Old Tank Interior 3D

A 360° VR cardboard pair of renders for general-vr.com. I created all the design details from scratch, then modelled the 3D geometry, tuned realistic materials like plastic and metal, and completed it with technical lighting — rendering two "eyes" (L&R) in 4K resolution.

Exterior Render, House in Tel Aviv — screenshot 1

3D / Visual production

Exterior Render, House in Tel Aviv

Blender3D / Cycles, 2016.

3D Visualisation, Interior design — screenshot 1

3D / Visual production

3D Visualisation, Interior design

Presentation to the client of an apartment interior design solution. Blender3D / Cycles, 2016.

An interior 3D scene based on sketches — screenshot 1
An interior 3D scene based on sketches — screenshot 2
An interior 3D scene based on sketches — screenshot 3
1 / 3

3D / Visual production

An interior 3D scene based on sketches

3D visualisation of an outdoor hot-tub bath. Blender3D / Cycles, 2018.

Hot-Tub Bath photorealistic scenes — screenshot 1
Hot-Tub Bath photorealistic scenes — screenshot 2
1 / 2

3D / Visual production

Hot-Tub Bath photorealistic scenes

3D visualisation of an outdoor hot-tub bath. Blender3D / Cycles, 2018.

Bentley Trike OBJ to AR — screenshot 1

3D / Visual production

Bentley Trike OBJ to AR

Modelled for AR in Blender, 2018.

3D of home climbers — screenshot 1

3D / Visual production

3D of home climbers

Blender3D / Cycles, 2017.

Fire-fighting equipment product catalog — screenshot 1
Fire-fighting equipment product catalog — screenshot 2
1 / 2

3D / Visual production

Fire-fighting equipment product catalog

Photorealistic industrial renders for the Kolter Ventilation and Fire Safety company. I prepared a full product-catalog list.

Game level design — screenshot 1
Game level design — screenshot 2
Game level design — screenshot 3
1 / 3

3D / Visual production

Game level design

Modelled and prepared assets (models, materials, textures) of low-poly 3D environments for several levels in a skate mobile game. Blender3D, 2019.

Concept Art “A car from the future” — screenshot 1

3D / Visual production

Concept Art “A car from the future”

Blender3D / Cycles, 2019.

Penthouse design project in Blender — screenshot 1
Penthouse design project in Blender — screenshot 2
Penthouse design project in Blender — screenshot 3
1 / 3

3D / Visual production

Penthouse design project in Blender

Penthouse apartment project, Tel Aviv. I modelled, textured and rendered it all in 2015.

Soft Furnitures — product and interior renders — screenshot 1
Soft Furnitures — product and interior renders — screenshot 2
1 / 2

3D / Visual production

Soft Furnitures — product and interior renders

Blender + Cycles, 2018.

3D model of a Medray Machine — screenshot 1

3D / Visual production

3D model of a Medray Machine

I completed the models, textures and renders of this machine and room, and also prepared a .PSD with transparent layers.

Balcony 3D configurator — screenshot 1
Balcony 3D configurator — screenshot 2
1 / 2

3D / Visual production

Balcony 3D configurator

The job was to create a customisable balcony for a manufacturer's website, where details must be switchable — wood walls, stones under the floor, various cabinet styles, etc. Parts were made with separate render-layers with PNG alpha channels.

Stock images — rendering / shading / lighting / modeling — screenshot 1

3D / Visual production

Stock images — rendering / shading / lighting / modeling

I modelled, textured and rendered everything myself. Each work took about half a day to complete from scratch and to render in 4K.

Castle, 3D-printable model — screenshot 1

3D / Visual production

Castle, 3D-printable model

I modelled this STL for a customer in 2017.

Jewelcad > OBJ — screenshot 1

3D / Visual production

Jewelcad > OBJ

I prepared jewelcad files to OBJ for web integration.

3D / Visual production

3D tool instruction manual

Made a 3D video with a tool instruction manual for a drilling and subsea industry company, Aquamarine.

Prehistory

Before the studio and the products — the first commercial work and the first music albums.

FM Lost & Found 120 album cover

2009–2012 · Early music

FM Lost & Found 120 (2011–2012)

One of my first music albums — a self-made release with hand-built artwork and a complete visual concept, with material dating back to 2009–2010.

Colorado Avalanche custom artwork, 2007

2007 · First commercial work

Colorado Avalanche — custom artwork

My first commercial work: custom Colorado Avalanche artwork, made in 2007.

Let's build something.

Open to remote contract and full-time roles.